Beyblade Beatdown
Get a grip, let it rip! Are you bad enough for the Beyblade Beatdown? Then enter our Beyblade Burst tournament. Not bad enough? You can still watch the beatdowns, as we’ll be projecting the matches onto the big screen. Entry fee is $5 with 70% of the pot going to 1st place and 30% going to 2nd. Regulations below.
“Only one star in the sky can shine the brightest.” – Delta Zakuro
INTRODUCTION:Beyblade is a competitive spinning top game where two players — known as Bladers — shoottheir Beyblade into a small arena — known as a BeyStadium — in a competition referred to as a BeyBattle. The last Beyblade spinning inside of the BeyStadium wins! Beyblades are spinning tops that can be customized to give them different attributes. In this case, we are only allowing Beyblade burst series. All Beyblades must be plastic to be legal.
There are three basic types of Beyblades: Attack, Defense and Stamina.
- Attack-type Beyblades are designed to move quickly and aggressively in order to knock the opposing Beyblade out of the Bey Stadium. The tradeoff for this aggressiveness is that the Beyblade can only spin for a very short amount of time. If it doesn’t win early in the BeyBattle, it will generally lose.
- Defense-type Beyblades are designed to take powerful hits without being knocked out of the Bey Stadium. They are best used to fight Attack types. If the Attack-type cannot knock the Defense type away quickly, it will lose.
- Stamina-type Beyblades are designed to take constant hits and remain spinning. Unlike Defense types, Stamina Beyblades are designed to keep spinning through consistent damage but do not deal well with single, heavy hits. Due to their parts, they are generally lightweight.
Beyblade Rules:
BeyBattles are divided into rounds: To win a BeyBattle, the Blader must win three individual rounds.
Conditions for winning a single round:
- Out-spinning the opposing Beyblade. The opposing Beyblade exiting BeyStadium. The opposing Beyblade breaking or separating ends the BeyBattle and affords you an automatic win for the BeyBattle. (Knocking the Bit Chip off of a Plastic Beyblade does not constitute separation.)
Penalty Conditions:
- If a Blader touches either Beyblade or the BeyStadium during an active round, the round immediately ends and the opposing Blader wins the round. If a Blader shoots too early or too late, the round immediately ends and the opposing Blader wins the round.
In the case of a draw, neither Blader is awarded a victory for that round.
Selection of Beyblade and Launcher:
- The Blader’s Beyblade selection is to be considered undecided until the Beyblade is attached to the Shooter. Once the Beyblade is attached to the Launcher, that Beyblade must be used for the duration of the BeyBattle.The Blader is free to select a different Shooter or, in the case of a Dual Shooter, Spin Direction, unless they have already attached the Beyblade or inserted a Winder. Once either of these actions have been performed, the Shooter cannot be changed. In the case of the Dual Shooter, the spin direction can be changed between rounds.
Rules of Shooting
- If BeyStadium is placed on a table, both Bladers are to stand adjacent to each other.The point at which the Beyblade leaves the shooter must be no further than 30 cm away from the BeyStadium. The Bladers countdown, “3! 2! 1! Go Shoot!” For a launch to be legal, the Beyblade must be launched as the word “shoot” is called.
GENERAL RULES: Beyblades will be inspected prior to the tournament beginning to ensure that they comply with all burst universal rulings, part rulings, and legal modifications. For more detailed information please follow the link below to see the rules from the World Bey Organization.